![]() ![]() ![]() Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space fasterĪfter digging into reports about Marshal shots not killing enemies that had taken 50 decay, we discovered a bug tied to the way the game determines if taking damage should be lethal on decayed targets with armor at specific health breakpoints.Audio cues added to indicate when she’s boosted in the air from Blast Pack.Along with that, we’ve taken a pass on some of her ability VFX, in an attempt to reduce how much they obscure combat when exploding on the battlefield. Similar to Jett’s Tailwind, we’re adding a sound attached to Raze as she flies through the air that should help you better track her movement, and give you some heads up that danger might be on the way. Raze mains have learned to fly (like a butterfly in the sky) so far and so fast with their Blast Packs that it’s not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner. If they are pulled out of defuse range, the defuse will be interrupted.Now pulls Agents that are defusing the Spike.As always, we’ll keep an eye on her new post-plant impact overall. We think this update can create some interesting interactions post plant where enemies try to bait out the Gravity Well and play around its cooldown. We want to try and keep our ability interactions as consistent and easy to learn as possible and allow you to explore ways to leverage Agent abilities without running into unexpected walls. We see your tricks.Astra gets a quick boost this patch focused on removing a counterintuitive rule where her Gravity Well doesn’t affect those defusing the Spike. Fixed issue where Cypher’s Spycam broke Sage’s Barrier Orb when placed close to it.HRTF allows players wearing headphones to play audio in a simulated surround sound audio space Added an audio toggle located in the Audio settings panel to enable HRTF.You can now view a person’s career from the in-game Leaderboard.Fixed a bug where comms-banned players were not receiving the explanatory message indicating that they will not be able to queue for ranked while the comms ban is in effect.The spreads are changed to “increase reliability and smooth the damage curve.” Other updates in Patch 2.06 Its effectiveness at range is also changed to have its damage decreased significantly beyond a short range. Patch 2.06 changes the spread for both firing modes, and reduces the number of pellets fired for its alt-fire. The weapon comes for a low price of 900 Creds but is capable of inflicting quick death. He can also pair up his Dimensional Drift with Gatecrash after patch 2.06 Patch 2.06 fixes overpowered Buckyīucky has been criticized as being overpowered in ranked games. The developer also bolstered Yoru’s ultimate, which can now be activated upon collecting six points instead of seven. Moreover, the lifetime of the Gatecrash fragment has been increased from 20 seconds to 30 seconds. This will allow Yoru to excercise better map control throughout the game, regardless of his individual kills. Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds. Flash activation time decreased 0.8> 0.6 seconds.After the update, Yoru’s flash will last longer and activate faster. ![]() The new patch seems promising as it makes him a strong contender for some compositions. Yoru was kept on a shelf by the likes of Jett, Raze, and Reyna since his release. Patch 2.06 decreases equip time from 1.1 seconds to 0.8. To top it all off, the agent can now quickly equip her Snakebite. The new update allows her smokes to be immediately redeployed when picked up but grants a temporary charge instead of a permanent charge.īoth her smoke and Toxic screen will allow Viper to be viable even after she’s died, as her abilities will linger two seconds after the agent’s death. While this high decay will keep enemies at bay, she can keep an entire site safe by reusing her smokes without a cooldown. Enemies that cross through Viper’s Poison Cloud, Toxic Screen, or Viper’s Pit are instantly inflicted with at least 50 decay. Patch 2.06 boosts up the potency of Viper’s toxins. Viper carries only one smoke, but the new update will make her one smoke capable of locking down an entire site. Viper’s decay becomes lethal in Patch 2.06 ![]()
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